13th Age Soundtrack

Soundtrack coverGive your 13th Age game the soundtrack it deserves

The 13th Age Age Soundtrack brings you 30 pieces of music to evoke excitement, suspense, wonder and mystery at your gaming table. Keep it running in the background, play individual tracks to herald the arrival of battle, the icons or a change in location, or use it as inspiration while building worlds, characters and monsters. (Or, you know, just enjoy it as a really great album.)

The 13th Age Age Soundtrack by James Semple and an array of talented musicians and composers includes:

  • Themes for the icons (wait – one’s missing…?)
  • Themes for key locations in the Dragon Empire, or ones of your own creation that have a similar atmosphere
  • Music for frantic chases, fierce combat, exploration, resting and remembrance
  • Special utility tracks – play “Chase Music” and “Escalation 0-6” on a loop to sustain the mood for as long as you need

Listen to these sample tracks below:

13th Age theme:

Dreams of a Lost Age:

Exploration:

 

Track Listing

1. 13th Age

Prophecies fail. Demons invade, living dungeons rip towards the surface and the Empire’s protectors falter. A sweeping anthem for the heroes who will save the world, or die trying.

2. Archmage

He has preserved the Empire for centuries and created astonishing new lands. He has also threatened the fabric of reality with experiments you’d have to be brilliant or hugely arrogant to attempt.

3. Crusader

He’s the armored fist of the dark gods, crusading against demons — but happy to stomp out virtue or innocence if they’re stupid enough to get in his way.

 4. Diabolist

Unlike the demons she controls, the Diabolist doesn’t necessary want to destroy the universe. She wants to play with it, as a tiger plays with a troupe of monkeys. Those who dance best may not be eaten.

5. Dwarf King

The Dwarf King remembers when his kingdom in the deeps was the mightiest in all creation. Forced towards the surface by elven treachery, he guards the Empire from threats such as the orcs while calculating how to claim the Empire for his own. Or maybe he’s content to mine the treasures of the earth, and build great things that his ancestors would have coveted. Maybe.

 6. Elf Queen

Once upon a time, the Elf Queen united the dark elves, wood elves, and high elves as one people. Now she is the only thing they have in common.

7. Emperor

The ruler of the Dragon Empire holds his Empire together with armies, magic, force of will, tolerably wise rule, and grand squadrons of dragons. You may not agree with him, but you’re not going to mistake him for someone who does things halfway.

 8. Great Gold Wyrm

This great gold dragon is the champion of the oppressed and those who fight for justice. Unfortunately the Wyrm is stuck holding the gates of the hells shut against the demons, so the Wyrm’s champions must do its work in the world.

 9. High Druid

She is the champion of the resurgent Wild, and the spiritual and magical leader of spirits of nature and the elements that were chained by the Emperor and Archmage but are now working themselves free.

 10. Lich King

The Lich King is the not-quite-insane lord of the undead, a fallen tyrant who plans to conquer the Dragon Empire. He mostly understands that ruling a kingdom is not the same as destroying it.

 11. Orc Lord

The leader of the hordes. An apocalyptic icon of war, disease, and endings that could be worse than death.

12. Priestess

The gods are distant but she hears all the gods of light and speaks for those who please her. Part oracle, part mystic, and part metaphysical engineer, since she created the Cathedral, an ever-expanding temple with rooms or entire wings for each of the faiths she favors.

13. The Three

Three ancient dragons cooperate to become one of the dominant evils of the world. The red dragon embodies fury, the black masters stealth and betrayal, and the blue has used sorcery to become a legally appointed governor of the Empire as well as an evil mastermind!

14. The Eyes of the Stone Thief

The Stone Thief is a terrible centuries-old living dungeon that cuts through the earth, surfacing to swallow people and places that the heroes love.

15. Tales Around the Fire

For the rare moments when nothing is trying to kill you.

16. Exploration

Descending into the ruined temple. Opening the gates of the living dungeon. Moving in the dark down a corridor that might be made of stone, but then why is the stone breathing? Wind from up ahead, but it’s not the wind from the surface. Welcome to the underworld.

17. The Demon Coast

Coastlines can be bad business on the Midland Sea, home to all the evil things forced out of the ocean by the Empire’s magic. The coast just north of the Abyss is even worse, hit by tides of evil from both directions.

18. The Fangs

The rivers that feed into the Midland Sea are dangerous places and this is the worst of the bunch, fast moving forks of water populated by sahuagin and sea devils and other creatures forced out of the Midland Sea by the Blessed Emperor. Another great tune for ramping up the tension.

19. High Dock

There aren’t any actual docks in these rolling western hills, and the name may or may not be a joke. For magical reasons no one understands, all the flying realms of the Empire eventually drop low and bump up against the hills or take out big chunks of the terrain in terrible skidding ‘landings.’ Eventually the realms lift off again. If you want to hitch a ride into the overworld, head to the High Dock and take your chances.

20. Omen

This island started small. It’s growing like a cancer in the center of the Midland Sea, bulking up the worst way possible as living dungeon after living dungeon tear up to the surface, depositing their payloads of monstrous weirdness. On the bright side, there’s nobody competing for space on the beach, you should be able to catch a good thirty minutes of sun before the monsters smell you.

 21. Starport

The stars come to this mountain for repair and refitting. What does this mean, you ask? We don’t know — we left it open for each game table to decide for themselves.

22. Dreams of a Lost Age

Every culture in the world has its own version of this song. The world is ancient, all have lost things they would have wanted to preserve. They summon the dreams in song.

23. Chase Music

Who is chasing who? Doesn’t matter. Put it on loop to cue frantic backward glances, quick changes of direction, and short cuts that lead to greater peril.

24-30. Escalation 0 through Escalation 6

You can use this music to accompany the escalation die, starting at 0 and topping off at 6; or loop the low levels for relatively normal situations, then switch to high levels when power makes the air hum.

Stock #: PEL13A08D Composed by: James Semple, Marie-Anne Fischer, Thery Ehrlich, Chris J. Nairn, Tristan Noon
Format: MP3s
Musicians: Eos Chater, Deryn Cullen, Eanan Paterson, Pete Whitfield, Simon Porter, Hugh Davies, Harry Davidson, Julie Minasian

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14 Responses to “13th Age Soundtrack”

  1. Jake says:

    Why don’t you include a link for me to buy this? Making me hunt for it in your shop may not be the best business decision (though I am going to do that anyway, darn you).

    • Jake says:

      Okay, I give up. How do I buy this? It doesn’t seem to be under “13th Age” or “Music” in your shop?

      fry_take_my_money.gif

      • Wade Rockett says:

        There’s a “Buy Now” link at the bottom of the post that takes you to the Pelgrane Press Online Store. You’ll find it there under “New Releases” as well as “13th Age” and “Music”.

  2. Guillaume says:

    Hi,

    I’ve just purchased it (with th 13th age monthly) but the last screen tell me that payment is ok but that the seller was’nt contacted.

    Is it possible to correct this?

    Thank you for your help

    Eltarion

    • Guillaume says:

      Problem solved by using the support advice.

      Sorry if i had bothered anyone.

      Time to heard this great soundtrack now

  3. Dane Bryce says:

    Is there any chance we might see this available in a higher quality format, like FLAC?

    I understand this may be asking too much for a multitude of reasons. I just love the soundtracks James Semple has produced and would like to hear them in all their glory if it is at all possible.

  4. James Semple says:

    You know I hadn’t considered it but that’s a great idea regarding FLAC as well as MP3. I will look into it.

    Cheers

    James Semple

  5. Guy says:

    Hey guys – I bought this the other day to use in my 13th Age game on Roll20… only to realise that adding music to Roll20 can only be done via SoundCloud. What’s the copyright situation with the tracks? Is loading them to SoundCloud remotely possible? Totally understand if not, but thought I’d ask. Cheers

  6. […] months there has been a small flurry of cool things. Probably one of the most interesting is the 13th Age Soundtrack. This an album of 30 tracks (yes 30!) by James Semple and other composers, keyed to 13th Age […]

  7. […] I picked up the 13th Age Soundtrack. I’ve been listening to it while at work and I have to say I think I got my monies worth. You […]

  8. Kaemaril says:

    So, why no track for the Prince of Shadows? Did he steal it? :)

    Fantastic product. If anything, it’s left me wanting more 13th Age music …

    • James Semple says:

      Short answer: because Rob asked for that. If you look down the spine of 13th Age you’ll notice the Prince of Shadows icon is somewhere else. In the soundtrack he simply is represented by some jangling bells at the end of another track.

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