13th Age Organized Play Update: April 2016

Ironfire coverIronfire: Part 1

For months, strange meteorites have rained down on the Dragon Empire, bringing strange creatures known as star-masks: parasites that latch onto the faces of other beings and take over their minds and bodies. Now the Dwarf King has announced that he’s retrieved an intact meteorite and is willing to sell it to the highest bidder. Whoever uncovers the secrets of the star-masks will gain great power, so every icon has sent a delegation to bid for the meteorite—and your party is one of them.

Ironfire Part 1 is the next organized play adventure, coming soon! If you’re a 13th Age Monthly subscriber, you can download organized play adventures from your Bookshelf. RPGNow/DriveThruRPG/OneBookshelf subscriptions to 13th Age Monthly also include  organized play adventures.

Become a 13th Age Volunteer GM

There’s so much demand for 13th Age play at conventions that we can always use more help from GMs. If you want to join our crew as a volunteer GM, fill out this form!

Icon Tokens and Dwarven Coins

cncoins_icontoken_emperorThe Campaign Coins 13th Age compatible Kickstarter was delayed a bit, but they’ve announced it will launch this week! They’re creating icon relationship tokens (green on one side for an advantage, red on the other for an advantage with complications) as well as dwarven tower coins. Follow 13th Age on Twitter, Facebook or Google+ where we’ll alert 13th Age fans as soon as the Kickstarter goes live.

Ironfire Monster Preview: Necromancer Mercenary

13th Age NecromancerThe icon delegations brought some muscle with them to this meeting. Here’s one of the hired toughs the PCs might go up against if the negotiations don’t go their employer’s way.

Necromancer Mercenary

4th level spoiler [HUMANOID]

Initiative: +7

C: Blasphemous shadows +8 vs. PD (1d3 nearby enemies)—10 ongoing negative energy damage, and the target is vulnerable (save ends both)

Natural even hit: The target is hampered (save ends).
Natural odd hit: The target is dazed (save ends).

Self-diminishing: The necromancer takes 2d6 holy damage for each creature it targets with this attack.

AC 19

PD 16  HP 60

MD 13

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