13th Age Character Builds: Wildblood Druid

DRUID

By ASH LAW

Druid Overview

The druid, more than any other class, is shaped by its talents. A shape-changing druid with an animal companion will play very differently from a caster-style druid, and both will play differently from a warrior druid or a healing-focused druid.

If you like the idea of building a class as you build your character, or if you love the idea of a character whose magic is linked to the natural world, this class is for you.

Wildblood Druid

Download the Wildblood character sheets here.

This druid is in touch with their animal side—really in touch. Being a shifter adept gives you the ability to transform into a dangerous animal at-will, and gives you the ability to scout about in the form of something small like a ferret, bat, snake, large spider, or sparrow.

As an animal companion initiate you have an wild beast friend that sometimes shows up and helps you out. It isn’t always around, but turns up when you need it most (it an fight every other battle).

Nature talking and wilderness survival means you can talk to animals and plants, and survive in the wilds.

You are very much a front-line fighter, taking on your enemies face-to-face and claw-to-claw. Get stuck in, giving your allies space to do their thing (which likely involves healing you on occasion).

This character isn’t complex to play—no hard decisions here. You scout ahead, and report back, and when danger rears its ugly head you turn into something even more dangerous.

Talents

Shifter (adept—two talents)

Turn into animals, to scout or fight. You also get some recharge 16+ beast aspects to make your transformations even more dangerous in battle.

Animal Companion (initiate)

You sometimes gain help in battle from an animal that has formed a mystic bond with you.

Race

Wood elves with their racial elven grace gives the possibility of extra attacks—very useful for this melee-focused character.

Attributes

Strength is the primary attribute for this build, with Constitution secondary (for AC and HP): Str 20 (+5) Con 16 (+3) Dex 10 (0) Int 8 (-1) Wis 10 (0) Cha 8 (-1).

1st level

Attributes: Str 20 (+5) Con 16 (+3) Dex 10 (0) Int 8 (-1) Wis 10 (0) Cha 8 (-1)

Racial Power: elven grace

Talents: shifter adept, animal companion initiate

Feats: Beast form attack

Animal Companion Level: 0

Daily Scout Form Shifts: 1

Daily Beast Form Aspects: Wolverine

2nd level

New feat (wolverine), Animal companion level (1), Daily scout form shifts (1), Daily Beast Form Aspects (wolverine, bear)

3rd level

New feat (bear), Animal companion level (2), Daily scout form shifts (1), Daily Beast Form Aspects (wolverine, bear, tiger)

4th level

+1 to three attributes (Strength, Dexterity, Constitution), new feat (tiger), Animal companion level (3), Daily scout form shifts (1), Daily Beast Form Aspects (wolverine, bear, tiger)

5th level

New feat (beast form attack), Animal companion level (4), Daily scout form shifts (2), Daily Beast Form Aspects (wolverine, bear, tiger, owlbear)

6th level

New feat (elven grace), Animal companion level (5), Daily scout form shifts (2), Daily Beast Form Aspects (wolverine, bear, tiger, owlbear)

7th level

+1 to three attributes (Strength, Dexterity, Constitution), new feat (wolverine), Animal companion level (6), Daily scout form shifts (2), Daily Beast Form Aspects (wolverine, bear, tiger, owlbear)

8th level

New feat (beast form attack), Animal companion level (7), Daily scout form shifts (3), Daily Beast Form Aspects (wolverine, bear, tiger, owlbear, behemoth)

9th level

New feat (wolverine), Animal companion level (8), Daily scout form shifts (3), Daily Beast Form Aspects (wolverine, bear, tiger, owlbear, behemoth)

10th level

+1 to three attributes (Strength, Dexterity, Constitution), new feat (toughness), Animal companion level (9), Daily scout form shifts (3), Daily Beast Form Aspects (wolverine, bear, tiger, owlbear, behemoth)

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