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The Persephone Extraction

 

Five desperate adventures to save the living from the hungry dead!

They are so old they cannot remember their names. They are pale, spindly things, with hollow eyes, and long fingers that scuttle like cave-spiders. They are strong – immensely, inhumanly strong – but act like old, arthritic people, shuffling along painfully, conserving their strength for when they need it. They are fast – terrifyingly, breathtakingly fast – but they move slowly, cautiously, fearfully. Their fear outweighs their preternatural gifts; for centuries, survival and control have been their watchwords, their overriding goals. We must not die, they whisper in the dark, even though they can no longer recall what it is to live.

And if the world must die so they can live, so be it.

The Persephone Extraction is a campaign for Night’s Black Agents, combining ancient horrors from classical mythology with the modern terrors of conspiracy and bioterrorism. It includes the following adventures:

  • THE PERSEPHONE EXTRACTION (Emma Marlow): Someone’s framed the Agents for a murder in Paris that hasn’t happened – yet. Warring factions within the Conspiracy struggle for control of a biological weapon, and its designer holds the answers the Agents need. Can they find Morgane Le Corre before her pursuers track her down – and just who else is hunting her?
  • THE PALE AGENDA (Bill White): The Conspiracy intends to recruit an international drug smuggler as part of their plan to end the world – but that initiation gives the Agents a vitally needed entry vector into the vampires’ most cherished tool. Corporate intrigue meets occult rituals in Barcelona…
  • SLEEPING GIANTS (Will Plant): The trail leads through Moscow to a sealed city, where forbidden plagues slumber in a concrete tomb buried deep beneath the tundra. The Conspiracy are on their way here, to obtain more of the pathogen they need to implement their cryptic Pale Agenda. The Agents are all that stands between the vampires and a global plague…
  • CLEAN-HEELED ACHILLES (Heather Albano): Mysterious disappearances and archaeological traces bring the Agents to Istanbul, where they must uncover the secrets of an ancient monastery – and descend into the Underworld to confront the living dead.
  • THE PEOPLE OF ASH (Gareth Ryder-Hanrahan): The final assault on the Conspiracy takes the Agents to Greece. There, they must uncover the ancient lair of the vampire elders and destroy them, once and for all time. Their clandestine odyssey ends in darkness…

People who bought this also bought Double Tap, The Zalozhniy Quartet and NBA Director’s Screen and Resource Book.

The Persephone Extraction

Five desperate adventures to save the living from the hungry dead! They are so old they cannot remember their names. They are pale, spindly things, with hollow eyes, and long fingers that scuttle like cave-spiders. They are strong – immensely, inhumanly strong – but act like old, arthritic people, shuffling along painfully, conserving their strength […]

The Dracula Dossier Core Bundle

The Dracula Dossier is a fully improvised campaign for Night’s Black Agents. This core bundle is ideal for owners of Night’s Black Agents, and it features two hardback books:

  • Dracula Unredacted A rare edition of Bram Stoker’s masterpiece that reveals the terrifying truth behind the fiction. This new edition of Dracula adds new letters and recordings, diary entries long thought lost, and documents suppressed by Her Majesty’s Government … until now.
  • The Dracula Dossier Director’s Handbook Directors combine leads and notes from Dracula Unredacted with pre-prepared elements in the Director’s Handbook, letting players chase down the real characters from Stoker’s novel, their descendants in the present, and the British agents caught in the backblast of MI6’s failed attempt to recruit Dracula.

People who bought this also bought Double Tap, NBA Director’s Screen and Resource Book and The Persephone Extraction.

You may also be interested in The Dracula Dossier Starter Kit Bundle and The Dracula Dossier Thriller Bundle.

The Dracula Dossier Starter Kit Bundle

The Dracula Dossier is a fully improvised campaign for Night’s Black Agents. This starter kit features everything you need to start your own epic drama, including three hardback books:

  • Night’s Black Agents core rulebook This core GUMSHOE game puts you in the role of a deadly secret agent, taking down the forces of darkness just like your favorite high-octane spy thrillers.
  • Dracula Unredacted A rare edition of Bram Stoker’s masterpiece that reveals the terrifying truth behind the fiction. This new edition of Dracula adds new letters and recordings, diary entries long thought lost, and documents suppressed by Her Majesty’s Government … until now.
  • The Dracula Dossier Director’s Handbook Directors combine leads and notes from Dracula Unredacted with pre-prepared elements in the Director’s Handbook, letting players chase down the real characters from Stoker’s novel, their descendants in the present, and the British agents caught in the backblast of MI6’s failed attempt to recruit Dracula.

People who bought this also bought NBA Director’s Screen and Resource Book, Double Tap and The Persephone Extraction.

The Zalozhniphone Quatrefaction

Big Bloody Spoilers for both The Zalozhniy Quartet and The Persephone Extraction in this article. Don’t read if you’re a Night’s Black Agents player. Here, have some deliberate disinformation so you don’t accidentally read anything important.   DRACULA’S BEHIND EVERYTHING   EDOM STANDS FOR ENGLISH DEFENDERS OF MAGIC   YOU ARE UNDER THE INFLUENCE OF […]

NBA Directors Screen and Resource Book

 

Night’s Black Agents player characters are highly trained super-spies, veterans of dozens of covert operations, ready to use guile and lethal force to overcome any obstacle.

Night’s Black Agents players are even tougher.

Ready yourself for the inevitable conflict with our Director’s Screen, keeping your notes and maps hidden until that final dramatic reveal. On one side, stunning artwork; on the other, vital reference tables for your eyes only.

Accompanying the screen is the practical Resource Guide, containing

  • Initiation Scenes to kick off your campaign
  • New Monsters and enemy Operatives to bolster the ranks of the Conspiracy
  • Combat Options and Thriller Scene rules for when you need to zoom in on the action
  • Mission Skeletons and Location Plans to help build your adventures!

People who bought this also bought The Dracula Dossier Starter Kit Bundle, Double Tap and The Persephone Extraction.

Double Tap

With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock. To make a difference, aim true.

Even then, sometimes that first shot isn’t a killer. Sometimes you need a double tap.

Double Tap: The Night’s Black Agents Expansion Book includes:

  • Sample clues, special spend benefits, and a model Tactical Fact-Finding Benefit for each Investigative ability, along with information, tips, and best practices from cloning a cell phone to hosting a seance to the slang of spycraft!
  • For the General abilities, lists of sample clues if they can be used investigatively and more key information and best practices. A new optional Mastery rule keeps your dice hot on every roll — plus over 25 new Cherries!
  • 20 new maneuvers, from Alibi to Thrown Clear by the Blast, plus 60 Achievements to add flavor, focus, and flexibility to your play.
  • Adaptive Tradecraft and the Cartagena Rules let you low-tech your way out of trouble — and high-action your way back into it!
  • More spytech for any mode, from custom face masks to RFID sniffers to jetpacks to EMP weapons — and the “Q Rule” for that laser watch you’ve always wanted!
  • Because you demanded it — a big list of guns, customized for 22 clandestine, military, and police groups from SEAL Team Six to the Swiss Guard. Plus eight Gun Cherries — never waste another 6! — and lots more gun gadgets from the CornerShot to UV-emitting bullets to net grenades!
  • New rules for adapting the acclaimed night’s black agents Thriller Chase rules to contests of hacking, sneaking, and tracking — plus Manhunt rules for agents hunting monstrous masterminds.
  • For Directors, 26 Cameos give you living, breathing NPCs complete with their own clues, and 26 Establishing Shots give you exciting settings to put them — and your agents — into.
  • Discover the horrific secrets of the chupa, the ekimmu, the homunculus, and the penanggalan — and recoil from the nosferatu, a complete vampire build straddling the line between biotech and blasphemy. A complete list of vampiric powers lets you build your own bloodsuckers faster than ever.
  • Finally, the Suspyramid models war within a Conspiracy, tips for solo-agent play let you lay on the Burn, and variant builds send your campaign to the Victorian Era, WWII, or the depths of the Cold War!

So consider this the next level, a higher pay grade and higher-than-double-0 clearance. It’s time to take the fight to the Conspiracy.

This time, it’s not just a headshot. Better go for the double tap.

People who bought this also bought The Dracula Dossier: Director’s Handbook, The Dracula Dossier: Dracula Unredacted and The Persephone Extraction.

The Zalozhniy Quartet

The The Zalozhniy Quartet has been nominated for an ENnie award for Best Adventure. It’s also one of io9’s Campaigns to Keep You Busy All Summer Long.

Gangsters, Smugglers, Arms Dealers… and Vampires.

From the Ukraine, through Vienna and Baghdad, you must fight your way to the top of the conspiracy, past Soviet spies, con men and the supernatural horrors all out for your blood.

The Lisky Bratva, a Russian mafiya brotherhood, will do anything to stop you.

Keep running. Keep fighting. Make that red line on the map a trail of blood.

The Zalozhniy Quartet is a thriller story arc of four missions for your Night’s Black Agents game. Each of the missions can be played individually, or linked into a campaign in any order. The adventures take place in Eastern Europe and the Middle East, the old stomping grounds of Communism and the Cold War… and vampires.

It begins when a conventional investigation goes horribly wrong. A Zalozhniy, a vicious, undead creature, murders your contact and brings you face to face with the Lisky Bratva and a hidden plot to create the Rubedo, the ultimate vampire weapon. In a chase that takes you all the way to the dusty streets of Riyadh and the horrors of the desert, the Lisky Bratva and their spies are always hot on your heels. If you can find the artifact before them, you might just stand a chance of making it out alive.

  • The Zalozhniy Sanction – The agents are sent to uncover the next step in a gun smuggling operation in Odessa, Ukraine, but the weapons are just one part of the sinister cargo.
  • Out of the House of Ashes – Soviet spies, old world elegance, covert operations… and vampires. Out of the House of Ashes is the subtle, baroque portion of the quartet. If the agents pull a gun in this operation, they’re already in trouble.
  • The Boxmen – In this operation, the agents’ target is a safe-deposit box inside a Swiss bank. A team of crooks also have their sights on the box. The agents must either join forces with the criminals, or beat them at their own game.
  • Treason in the Blood – This operation pits the agents against more supernatural horrors than any other. They’ve got to deal with the legacy of St. John Philby, the Conspiracy’s machinations, and the interference of other, even more mysterious factions who have an interest in the Rubedo.

Oh, and it’s pronounced “Za-lozh-nee” (the zh is like the g in mirage)

A review from veteran Megan Robertson for the The Zalozhniy Quartet.

The whole campaign captures the feel inherent in the core rulebook excellently with plenty of scope for the characters to grow, develop, struggle as the experienced mercenary spies that they are supposed to be, complete with options presented based on the mode of game you have chosen to run.

People who bought this also bought The Persephone Extraction, Double Tap and The Dracula Dossier Starter Kit Bundle.

Night’s Black Agents

Night’s Black Agents puts you in the role of a deadly secret agent, taking down the forces of darkness.

Bring your favorite high-octane spy thrillers to the table with Night’s Black Agents from legendary designer Kenneth Hite (Trail of Cthulhu). Have friends who love console shooters? This is the tabletop RPG for them! Access the eyes-only resources page for blank agent dossiers, quick-reference sheets, a 20-minute demo and more — but sweep for tracking devices first.

The Cold War is over. Bush’s War is winding down.

You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly.

Then you got out, or you got shut out, or you got burned out. You didn’t come in from the cold. Instead, you found your own entrances into Europe’s clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn’t matter.

It turned out to matter a lot. Because it turned out you were working for vampires.

Vampires exist. What can they do? Who do they own? Where is safe? You don’t know those answers yet. So you’d better start asking questions. You have to trace the bloodsuckers’ operations, penetrate their networks, follow their trail, and target their weak points. Because if you don’t hunt them, they will hunt you. And they will kill you.

Or worse.

Night’s Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases.

Updating classic Gothic terrors for the postmodern age, Night’s Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rules options let you set the level of betrayal, grit, and action in your game. Riff from the worked examples or mix and match vampiric abilities, agendas, and assets for a completely custom sanguinary spy saga.

The included hook adventure gets the campaign going; the included city setting shows you what might be clotting in Marseilles’ veins even now. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, and keep watching the mirrors … and pray you’ve got your vampire stories straight.

Night’s Black Agents won two silver ENnie awards for Best Game and Best Writing, and was nominated for Best Rules, Best Interior Art and Product of the Year. Find out why!

Designer’s blog entries

An interview with the publisher

Listen to Ken Hite talk about Night’s Black Agents on the Fear the Boot podcast

 

 

Review Highlights

Read all the reviews here.

As good as the toolkits that Night’s Black Agents provides are, the rules and advice deliver on the game and genre that they promise. Whether it is blood pumping action or heart stopping shocks, Night’s Black Agents is probably best shaken, and definitely has the “Vampire Spy Thriller” staked. – Matthew Pook

Vampires and spies – once you’re past the initial surprise, you’ll see that they work tremendously well in tandem. Well, I think they do, and I think the book’s an absolute knockout. – Sidney Roundwood

People who bought this also bought NBA Director’s Screen and Resource Book, Double Tap and The Persephone Extraction.

You may also be interested in The Dracula Dossier Starter Kit Bundle, The Dracula Dossier Thriller Bundle and Mutant City Blues 2nd Edition.

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