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Double Tap

With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock. To make a difference, aim true.

Even then, sometimes that first shot isn’t a killer. Sometimes you need a double tap.

Double Tap: The Night’s Black Agents Expansion Book includes:

  • Sample clues, special spend benefits, and a model Tactical Fact-Finding Benefit for each Investigative ability, along with information, tips, and best practices from cloning a cell phone to hosting a seance to the slang of spycraft!
  • For the General abilities, lists of sample clues if they can be used investigatively and more key information and best practices. A new optional Mastery rule keeps your dice hot on every roll — plus over 25 new Cherries!
  • 20 new maneuvers, from Alibi to Thrown Clear by the Blast, plus 60 Achievements to add flavor, focus, and flexibility to your play.
  • Adaptive Tradecraft and the Cartagena Rules let you low-tech your way out of trouble — and high-action your way back into it!
  • More spytech for any mode, from custom face masks to RFID sniffers to jetpacks to EMP weapons — and the “Q Rule” for that laser watch you’ve always wanted!
  • Because you demanded it — a big list of guns, customized for 22 clandestine, military, and police groups from SEAL Team Six to the Swiss Guard. Plus eight Gun Cherries — never waste another 6! — and lots more gun gadgets from the CornerShot to UV-emitting bullets to net grenades!
  • New rules for adapting the acclaimed night’s black agents Thriller Chase rules to contests of hacking, sneaking, and tracking — plus Manhunt rules for agents hunting monstrous masterminds.
  • For Directors, 26 Cameos give you living, breathing NPCs complete with their own clues, and 26 Establishing Shots give you exciting settings to put them — and your agents — into.
  • Discover the horrific secrets of the chupa, the ekimmu, the homunculus, and the penanggalan — and recoil from the nosferatu, a complete vampire build straddling the line between biotech and blasphemy. A complete list of vampiric powers lets you build your own bloodsuckers faster than ever.
  • Finally, the Suspyramid models war within a Conspiracy, tips for solo-agent play let you lay on the Burn, and variant builds send your campaign to the Victorian Era, WWII, or the depths of the Cold War!

So consider this the next level, a higher pay grade and higher-than-double-0 clearance. It’s time to take the fight to the Conspiracy.

This time, it’s not just a headshot. Better go for the double tap.

People who bought this also bought The Dracula Dossier: Director’s Handbook, The Dracula Dossier: Dracula Unredacted and The Persephone Extraction.

For Your Eyes Only: The Double Tap Outline

Calling all agents: This burst transmission contains the classified outline for Double Tap: The Night’s Black Agents Expansion Book. Use this intel at your discretion. Which is to say, read it, share it with your Night’s Black Agents game group — or the people who would be your Night’s Black Agents game group if they […]

The Dracula Dossier Thriller Bundle

The Dracula Dossier is a fully improvised campaign for Night’s Black Agents. This thriller bundle extends the setting presented in the Dracula Dossier core bundle, and includes the following titles:

  • The Edom Files Eight desperate missions against the Un-Dead! From the mountains of Bulgaria to the streets of Berlin; from the Russo-Turkish war to the War on Terror; from 1877 to the present day; For the Dead Travel Fast!
  • The Edom Field Manual  Your key to Edom’s innermost sanctum, the EDOM FIELD MANUAL will tell you everything you need to know about Operation Edom – what  they do, how they do it, and what they’re working towards.
  • Thrill of Dracula Kenneth Hite takes apart Dracula — the novel, the movies, the myth, even the history — into his component pieces: characters, tropes, symbols, story beats, and effects which you can use in your game.

People who bought this also bought Night’s Black Agents, NBA Directors Screen and Resource Book and Double Tap.

You may also be interested in The Dracula Dossier Starter Kit Bundle and The Dracula Dossier Core Bundle.

The Dracula Dossier Core Bundle

The Dracula Dossier is a fully improvised campaign for Night’s Black Agents. This core bundle is ideal for owners of Night’s Black Agents, and it features two hardback books:

  • Dracula Unredacted A rare edition of Bram Stoker’s masterpiece that reveals the terrifying truth behind the fiction. This new edition of Dracula adds new letters and recordings, diary entries long thought lost, and documents suppressed by Her Majesty’s Government … until now.
  • The Dracula Dossier Director’s Handbook Directors combine leads and notes from Dracula Unredacted with pre-prepared elements in the Director’s Handbook, letting players chase down the real characters from Stoker’s novel, their descendants in the present, and the British agents caught in the backblast of MI6’s failed attempt to recruit Dracula.

People who bought this also bought Double Tap, NBA Director’s Screen and Resource Book and The Persephone Extraction.

You may also be interested in The Dracula Dossier Starter Kit Bundle and The Dracula Dossier Thriller Bundle.

The Dracula Dossier Starter Kit Bundle

The Dracula Dossier is a fully improvised campaign for Night’s Black Agents. This starter kit features everything you need to start your own epic drama, including three hardback books:

  • Night’s Black Agents core rulebook This core GUMSHOE game puts you in the role of a deadly secret agent, taking down the forces of darkness just like your favorite high-octane spy thrillers.
  • Dracula Unredacted A rare edition of Bram Stoker’s masterpiece that reveals the terrifying truth behind the fiction. This new edition of Dracula adds new letters and recordings, diary entries long thought lost, and documents suppressed by Her Majesty’s Government … until now.
  • The Dracula Dossier Director’s Handbook Directors combine leads and notes from Dracula Unredacted with pre-prepared elements in the Director’s Handbook, letting players chase down the real characters from Stoker’s novel, their descendants in the present, and the British agents caught in the backblast of MI6’s failed attempt to recruit Dracula.

People who bought this also bought NBA Director’s Screen and Resource Book, Double Tap and The Persephone Extraction.

The Persephone Extraction

 

Five desperate adventures to save the living from the hungry dead!

They are so old they cannot remember their names. They are pale, spindly things, with hollow eyes, and long fingers that scuttle like cave-spiders. They are strong – immensely, inhumanly strong – but act like old, arthritic people, shuffling along painfully, conserving their strength for when they need it. They are fast – terrifyingly, breathtakingly fast – but they move slowly, cautiously, fearfully. Their fear outweighs their preternatural gifts; for centuries, survival and control have been their watchwords, their overriding goals. We must not die, they whisper in the dark, even though they can no longer recall what it is to live.

And if the world must die so they can live, so be it.

The Persephone Extraction is a campaign for Night’s Black Agents, combining ancient horrors from classical mythology with the modern terrors of conspiracy and bioterrorism. It includes the following adventures:

  • THE PERSEPHONE EXTRACTION (Emma Marlow): Someone’s framed the Agents for a murder in Paris that hasn’t happened – yet. Warring factions within the Conspiracy struggle for control of a biological weapon, and its designer holds the answers the Agents need. Can they find Morgane Le Corre before her pursuers track her down – and just who else is hunting her?
  • THE PALE AGENDA (Bill White): The Conspiracy intends to recruit an international drug smuggler as part of their plan to end the world – but that initiation gives the Agents a vitally needed entry vector into the vampires’ most cherished tool. Corporate intrigue meets occult rituals in Barcelona…
  • SLEEPING GIANTS (Will Plant): The trail leads through Moscow to a sealed city, where forbidden plagues slumber in a concrete tomb buried deep beneath the tundra. The Conspiracy are on their way here, to obtain more of the pathogen they need to implement their cryptic Pale Agenda. The Agents are all that stands between the vampires and a global plague…
  • CLEAN-HEELED ACHILLES (Heather Albano): Mysterious disappearances and archaeological traces bring the Agents to Istanbul, where they must uncover the secrets of an ancient monastery – and descend into the Underworld to confront the living dead.
  • THE PEOPLE OF ASH (Gareth Ryder-Hanrahan): The final assault on the Conspiracy takes the Agents to Greece. There, they must uncover the ancient lair of the vampire elders and destroy them, once and for all time. Their clandestine odyssey ends in darkness…

People who bought this also bought Double Tap, The Zalozhniy Quartet and NBA Director’s Screen and Resource Book.

NBA Directors Screen and Resource Book

 

Night’s Black Agents player characters are highly trained super-spies, veterans of dozens of covert operations, ready to use guile and lethal force to overcome any obstacle.

Night’s Black Agents players are even tougher.

Ready yourself for the inevitable conflict with our Director’s Screen, keeping your notes and maps hidden until that final dramatic reveal. On one side, stunning artwork; on the other, vital reference tables for your eyes only.

Accompanying the screen is the practical Resource Guide, containing

  • Initiation Scenes to kick off your campaign
  • New Monsters and enemy Operatives to bolster the ranks of the Conspiracy
  • Combat Options and Thriller Scene rules for when you need to zoom in on the action
  • Mission Skeletons and Location Plans to help build your adventures!

People who bought this also bought The Dracula Dossier Starter Kit Bundle, Double Tap and The Persephone Extraction.

The Dracula Dossier: Edom Files

Eight desperate missions against the Un-Dead!

From the mountains of Bulgaria to the streets of Berlin

From the Russo-Turkish war to the War on Terror

From 1877 to the present day 

For the Dead Travel Fast

Operation Edom is the top-secret section of MI6 dedicated to thwarting and, ultimately, controlling the Un-Dead. Open the Edom archives and read the sealed files to learn the true shape of the 20th century.

 

  • Stoker: First Blood (1877): In this prequel to Dracula, British adventurers exploring the Balkans thwart a vampiric horror.
  • The Carmilla Sanction (1948): As the Soviets seal off Vienna, an Edom hit team hunt the notorious vampire Carmilla – but can they find her among all the decoys she’s created?
  • Blood Coda (1971): A Romanian ballet company defects to the West, but there’s a vampire hidden among the dancers. Hunt her down before the curtain rises.
  • Day of the Wehrwolf (1981): A prisoner exchange for a captured Edom officer leads the Agents into a race against time to stop the bombing of Radio Free Europe.
  • The Slayer Elite (1980): A mysterious employer hires a team of elite mercenaries to carry out an operation in England. Their target: Edom.
  • Four Days of the Bat (1989): Edom investigates an attack on one of their hidden stations, while outside the Berlin Wall falls and the Soviet Union collapses.
  • The Moldavian Candidate (2005): A long-cold Edom case file is the key to thwarting a Conspiracy plan to assassinate the American vice president and escalate the war on terror.
  • The Harker Intrusion (201-): An entry vector to the main Dracula Dossier campaign, giving one way for a team of Agents to acquire the stolen Dossier.

The Edom Files is part of the Dracula Dossier series. It stands alone as a compendium of one-shot adventures, but combine it with the Director’s Handbook to flash back into Edom’s history, or play through it all as a century-spanning epic!

People who bought this also bought The Dracula Dossier: Edom Field Manual, Double Tap and The Zalozhniy Quartet.

The Zalozhniy Quartet

The The Zalozhniy Quartet has been nominated for an ENnie award for Best Adventure. It’s also one of io9’s Campaigns to Keep You Busy All Summer Long.

Gangsters, Smugglers, Arms Dealers… and Vampires.

From the Ukraine, through Vienna and Baghdad, you must fight your way to the top of the conspiracy, past Soviet spies, con men and the supernatural horrors all out for your blood.

The Lisky Bratva, a Russian mafiya brotherhood, will do anything to stop you.

Keep running. Keep fighting. Make that red line on the map a trail of blood.

The Zalozhniy Quartet is a thriller story arc of four missions for your Night’s Black Agents game. Each of the missions can be played individually, or linked into a campaign in any order. The adventures take place in Eastern Europe and the Middle East, the old stomping grounds of Communism and the Cold War… and vampires.

It begins when a conventional investigation goes horribly wrong. A Zalozhniy, a vicious, undead creature, murders your contact and brings you face to face with the Lisky Bratva and a hidden plot to create the Rubedo, the ultimate vampire weapon. In a chase that takes you all the way to the dusty streets of Riyadh and the horrors of the desert, the Lisky Bratva and their spies are always hot on your heels. If you can find the artifact before them, you might just stand a chance of making it out alive.

  • The Zalozhniy Sanction – The agents are sent to uncover the next step in a gun smuggling operation in Odessa, Ukraine, but the weapons are just one part of the sinister cargo.
  • Out of the House of Ashes – Soviet spies, old world elegance, covert operations… and vampires. Out of the House of Ashes is the subtle, baroque portion of the quartet. If the agents pull a gun in this operation, they’re already in trouble.
  • The Boxmen – In this operation, the agents’ target is a safe-deposit box inside a Swiss bank. A team of crooks also have their sights on the box. The agents must either join forces with the criminals, or beat them at their own game.
  • Treason in the Blood – This operation pits the agents against more supernatural horrors than any other. They’ve got to deal with the legacy of St. John Philby, the Conspiracy’s machinations, and the interference of other, even more mysterious factions who have an interest in the Rubedo.

Oh, and it’s pronounced “Za-lozh-nee” (the zh is like the g in mirage)

A review from veteran Megan Robertson for the The Zalozhniy Quartet.

The whole campaign captures the feel inherent in the core rulebook excellently with plenty of scope for the characters to grow, develop, struggle as the experienced mercenary spies that they are supposed to be, complete with options presented based on the mode of game you have chosen to run.

People who bought this also bought The Persephone Extraction, Double Tap and The Dracula Dossier Starter Kit Bundle.

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