Search Results for: behind enemy times

Behind Enemy Times

 

Behind Enemy Times is a series of missions for the TimeWatch RPG. Run them separately or as a linked campaign.

Insects are everywhere, in their millions, roaches, scarabs and ants and mosquitos. Now imagine them human-sized,  with a chip on their carapaces, add psychic powers and you have the ezeru: huge, advanced beetles forged in the aftermath of a self-inflicted human extinction event. But TimeWatch engineered history so that never happened, and only a few ezeru remained, caught in the time stream outside of reality. They want to restore their species and their history, and only you, the agents of TimeWatch, can stop them.

Behind Enemy Times features:

The Gadget

An obsessive 24th-century collector (and disembodied brain) tries to steal the first working atomic bomb for his own personal museum. As Agents work to stop him, ezeru slip in to steal his collection of nuclear warheads.

Thief in the Night

Sophosaurs (sentient velociraptors from an alternate history) destroy human culture by systematically stealing the creativity and memories of history’s greatest thinkers. Agents must unravel the scheme to prevent it from ever occurring.

Time Will Tell

A rogue TimeWatch memory technician has teamed up with William Tell to destroy oppression throughout history. The Agents must undo Tell’s actions in a way that does not create paradox, never letting him know they’re saving his victims, or they could inadvertently destroy TimeWatch’s Citadel.

Rebel Heart

Against their will or knowledge, the Agents are burned by their own superiors and put into deep cover to infiltrate a rebellion against TimeWatch.

Hatchet and Axe

Ezeru spies trigger nuclear war in the 1960s with an unexpected change to history, helping 19th-century social reformer Carrie Nation in a way that creates catastrophe 70 years hence.

The Hatching Time

Ezeru plan to hatch millions of eggs in the heart of New York City, and they’re willing to flood the city with radiation to do so. It takes careful investigation and tricky alliances to defeat an ezeru queen once and for all.

Also available as part of The Complete TimeWatch RPG Bundle with TimeWatch and The Book of Changing Years.

TimeWatch Starter Kit Bundle Digital

If you’ve ever dreamed of going on world-changing adventures from the age of the dinosaurs to the end of the universe, the TimeWatch RPG is for you! Get the digital editions of three books that cover everything you need to get started on your own time-travelling adventures.

TimeWatch RPG core book  In the TimeWatch RPG, your band of TimeWatch agents defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go back in time to help yourself in a fight, thwart your foes by targeting their ancestors, or gain a vital clue by checking a scroll out from the Library of Alexandria. But watch out for paradoxes that may erase you from existence… or worse.

Behind Enemy Times  A series of six missions for the TimeWatch RPG. Run them separately or as a linked campaign.

The Book of Changing Years A collection of time travellers’ tales and curios put together on the quiet by agents of TimeWatch and secreted in an innocuous drawer in the Citadel — TimeWatch HQ.  It’s an in-world book of clues and mysteries for players of the TimeWatch RPG.

TimeWatch Starter Kit Bundle

If you’ve ever dreamed of going on world-changing adventures from the age of the dinosaurs to the end of the universe, the TimeWatch RPG is for you! Get three print books that cover everything you need to get started on your own time-travelling adventures.

TimeWatch RPG core book  In the TimeWatch RPG, your band of TimeWatch agents defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go back in time to help yourself in a fight, thwart your foes by targeting their ancestors, or gain a vital clue by checking a scroll out from the Library of Alexandria. But watch out for paradoxes that may erase you from existence… or worse.

Behind Enemy Times  A series of six missions for the TimeWatch RPG. Run them separately or as a linked campaign.

The Book of Changing Years A collection of time travellers’ tales and curios put together on the quiet by agents of TimeWatch and secreted in an innocuous drawer in the Citadel — TimeWatch HQ.  It’s an in-world book of clues and mysteries for players of the TimeWatch RPG.

The Book of Changing Years

On 1st May 1895 a young gentleman — a recently admitted solicitor from the West Country — called upon the offices of Pelgrane Press bearing a manuscript loosely bound in waxed paper and string, together with a small steamer trunk packed with an assortment of curios. Acting under instructions from his anonymous client, he passed these items to me together with a banker’s draft drawn on the Bank of England for a substantial sum.

The book itself is a work of scientific romance, a gallimaufry of fables in the manner of The Time Machine by H.G. Wells. To what end it was written, and for whom, I may never know, but I hope you, Gentle Reader, find it of use, whoever you are, wherever you may travel and whenever you read it.

The Book of Changing Years is a collection of time travellers’ tales and curios put together on the quiet by agents of TimeWatch and secreted in an innocuous drawer in the Citadel TimeWatch HQ.  It’s an in-world book of clues and mysteries for players of the TimeWatch RPG in the style of The Book of the Smoke and The Armitage Files.

  • Why are there too many cats in London in 1840 and no dogs at all, and how does that relate to the pyramids of Kush?
  • Why is Edward V scouring the timelines for Caravaggios?
  • Who time-pranked Alexander Graham Bell into thinking he’d heard spirit voices on his new invention?

Fire up your autochron, unhook your tethers and dive into the gaps between the chimes.

 

Also available as part of The Complete TimeWatch RPG Bundle with TimeWatch and Behind Enemy Times, or in a cloth-covered, hardback, limited edition format.

 

TimeWatch RPG

A GAME OF TIME TRAVEL ACTION AND INVESTIGATION

BY KEVIN KULP

2017 Indie RPG Game of the Year Nominee, and Winner of the Best Support and Best Production Awards

History isn’t written by the victors. It’s written by the people with the time machines.

“Well, that doesn’t look right.” All around you are the abandoned ruins of medieval Paris, with a hundred thousand rotted skulls piled up in a mountain. Your partner draws her pistol and checks the historical record on her holographic tether. “Looks like the Khan didn’t die of alcoholism, and his hordes didn’t stop at Vienna,” she says.

“Then we’d better find whoever decided to save his life.” You punch in the coordinates for Karakorum in the year 1241, and fire up the time machine. As you disappear from the 13th century, you silently hope that it isn’t the roaches again…

In the TimeWatch roleplaying game, your band of TimeWatch agents defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go back in time to help yourself in a fight, thwart your foes by targeting their ancestors, or gain a vital clue by checking a scroll out from the Library of Alexandria. But watch out for paradoxes that may erase you from existence… or worse.

If you’ve ever dreamed of going on world-changing adventures from the age of the dinosaurs to the end of the universe, the TimeWatch roleplaying game is for you! The game includes:

  • Rules for thrilling time chases, combat in every era, and the dangers of paradox, powered by the GUMSHOE investigative system.
  • Extensive GM advice for creating and running games where PCs can travel anywhere, anywhen.
  • Fourteen settings where you can face Mythos horrors, slide between alternate universes, steal the treasures of the ages, and more.
  • More than a dozen ready-to-play time seeds, iconic pregenerated characters, and three full adventures.
  • Plenty of options, so you can easily customize the game to match your group’s preferred style of play.

You’ve got a time machine, high-powered weaponry and a whole lot of history to save.

Welcome to TimeWatch!

Buy it now, and get a bonus ZIP file containing sound effects and music mp3s! Also available as part of The Complete TimeWatch RPG Bundle with Behind Enemy Times and The Book of Changing Years.

TimeWatch and Backstory Cards

by Eric Paquette During my first TimeWatch campaign, I decided to use Backstory Cards to help define the group. Backstory Cards are a rpg tool which helps to establish links between the agents (PCs), other individuals, groups, places, and events in your group’s campaign. Backstory Cards were designed by Ryan Macklin and published by Brooklyn […]

See Page XX – November 2016

We’re just back from Dragonmeet, the biggest RPG-focused convention in the UK, where we had a great day catching up with customers and colleagues alike. One of the most exciting things to happen there was selling out of our limited preview editions of Cthulhu Confidential by 14:00. The first product for our new GUMSHOE One-2-One system […]

November 2016: View from the Pelgrane’s Nest

The year nears its end, and it’s been a year, filled with non-Pelgrane-related turmoil, festooned with awards and topped off with Kickstarter fulfilment ! Now, with the Dragonmeet behind us, we move on to a belated See Page XX.  After hundreds of playtests, the polishing and honing of the manuscript and a whole new look […]

October 2016: View from the Pelgrane’s Nest

This month we celebrated International Pelgrane Day and the tenth anniversary of GUMSHOE.  We’ve uploaded The Crown Commands, the next 13th Age Battle Scenes book to the printers, and created yet more Hawkins Papers. Work on the extra TimeWatch books continues – they are in art direction, and Cthulhu Confidential is in layout. Also, available […]

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